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git clone https://github.com/OpenDevin/OpenDevin.git
cd OpenDevin
conda create -n od python=3.10
conda activate od
docker ps
(optional) install docker if not already installed
docker pull ghcr.io/opendevin/sandbox
export OPENAI_API_KEY={your key}
(optional I had to install rust) curl --proto '=https' --tlsv1.2 -sSf [https://sh.rustup.rs](https://sh.rustup.rs/) | sh
(optional) restart terminal
@sandeepraju
sandeepraju / ttfb.sh
Created July 20, 2016 21:17
curl command to check the time to first byte
#!/bin/bash
# file: ttfb.sh
# curl command to check the time to first byte
# ** usage **
# 1. ./ttfb.sh "https://google.com"
# 2. seq 10 | xargs -Iz ./ttfb.sh "https://google.com"
curl -o /dev/null \
-H 'Cache-Control: no-cache' \
-s \

E DAJE

Ci hai creduto davvero???? Ma io che ne so'!!!

Se lo sapevo lo dicevo a te???

Se hai cliccato lascia un TUO commento nel muro della vergogna

@fatbobman
fatbobman / keyboardAvoiding.swift
Created May 13, 2024 03:49
keyboardAvoiding for List
// by klaytonb
// https://forums.developer.apple.com/forums/thread/699111?answerId=740437022#740437022
import Combine
import SwiftUI
public extension Publishers {
static var keyboardHeight: AnyPublisher<CGFloat, Never> {
let willShow = NotificationCenter.default.publisher(for: UIApplication.keyboardWillShowNotification)
.map { $0.keyboardHeight }
let willHide = NotificationCenter.default.publisher(for: UIApplication.keyboardWillHideNotification)
Readme: In the following pseudo code, [] indicates a subroutine.
Sometimes I choose to write the subroutine inline under the [] in order to maintain context.
One important fact about the way rollbacks are handled here is that we are storing state for every frame.
In any real implementation you only need to store one game state at a time. Storing a game
state for every frame allows us to only rollback to the first frame where the predicted inputs don't match the true ones.
==Constants==
MAX_ROLLBACK_FRAMES := Any Positive Integer # Specifies the maximum number of frames that can be resimulated
FRAME_ADVANTAGE_LIMIT := Any Positive Integer # Specifies the number of frames the local client can progress ahead of the remote client before time synchronizing.
@nijicha
nijicha / install_nodejs_and_yarn_homebrew.md
Last active May 21, 2024 09:57
Install NVM, Node.js, Yarn via Homebrew
@ScottJDaley
ScottJDaley / Outline.shader
Last active May 21, 2024 09:55
Wide Outlines Renderer Feature for URP and ECS/DOTS/Hybrid Renderer
// Original shader by @bgolus, modified slightly by @alexanderameye for URP, modified slightly more
// by @gravitonpunch for ECS/DOTS/HybridRenderer.
// https://twitter.com/bgolus
// https://medium.com/@bgolus/the-quest-for-very-wide-outlines-ba82ed442cd9
// https://alexanderameye.github.io/
// https://twitter.com/alexanderameye/status/1332286868222775298
Shader "Hidden/Outline"
{
Properties
@brianclements
brianclements / Commit Formatting.md
Last active May 21, 2024 09:54
Angular Commit Format Reference Sheet

Commit Message Format

This specification is inspired by and supersedes the [AngularJS commit message format][commit-message-format].

We have very precise rules over how our Git commit messages must be formatted. This format leads to easier to read commit history.

Each commit message consists of a header, a body, and a footer.

@frosit
frosit / infectedFiles.md
Created May 5, 2016 22:40
Some commands for finding and clearing infected PHP files

Finding infected files with following bash commands

** Command to list all infected files:

  • grep -lr --include=*.php "eval(base64_decode" /path/to/webroot
  • grep -lr --include=*.php "eval" .
  • grep -lr --include=*.php "base64" .

Command to remove malicious code:

  • grep -lr --include=*.php "eval(base64_decode" /path/to/webroot | xargs sed -i.bak 's/<?php eval(base64_decode[^;]*;/<?php\n/g'